Leucin Freeman (Stats)

Experience
Tiefling Cavalier/5

Vitals
FORT +6, REF +2, WILL +4
 * HP: 47
 * AC: 19 (+1 Dex, +6 Chainmail, +2 Heavy Steel Shield)
 * Initiative: +1
 * Speed: 30 ft.

Attacks (BAB +5)

 * Longsword +9 (1d8+3/ 19-20 x2)
 * Shortsword +8 (1d6+3/ 19-20 x2)
 * Lance +8 (1d8+3/ x3)
 * Javelin +6 (1d6+3/ x2)

Traits

 * Poverty-Stricken (Social): +1 Survival and it is always a class skill.
 * Focused Disciple (Faith): +1 saves vs. Charms & Compulsions.

Skills - 5/6
Bluff 3 (+11), Climb 1 (+8), Diplomacy 6 (+12), Handle Animal 3 (+9), Heal 2 (+7), Intimidate 4 (+10), Knowledge: Local 0, Ride 1 (+5), Sense Motive 3 (+10), Stealth 2 (+8), Survival 1 (+8), Swim 1 (+7)

Feats

 * Weapon Focus (Longsword): +1 attack rolls with Longswords.
 * Power Attack: -1 attack rolls for +2 damage.
 * Precise Strike: Flanking characters who share this feat receive +1d6 precision damage.
 * Cleave: Free attack against adjacent foe when you drop an enemy.

Racial

 * Darkvision - 60 ft.
 * Fiendish Resistance: Resist 5 - Cold, Electricity & Fire
 * Spell-Like Ability: Case Darkness once per day.
 * Soul Seer: Use Death Watch at-will as a spell-like ability.
 * Devilish: +2 racial bonus on Bluff and Stealth checks.

Class

 * Challenge (2/day): As a swift action, choose one target in sight. Your melee attacks deal extra damage against the target, equal to your Cavalier level. You take a -2 AC against all attacks from others except the target of the challenge. The challenge lasts until either you or the target is dead or unconscious, or until combat ends.  
 * Mount: Heavy Warhorse; no armor check penalty to ride checks. Treat the horse as an animal companion.
 * Cavalier's Charge: +4 attack & damage on charges while mounted. No AC penalty for charging while mounted.
 * Tactician (1/day): Gain a Teamwork feat as a bonus feat. Grant all allies within 30 feet who can see and hear you the feat for 3 rounds + 1 round/ two Cavalier levels.
 * Expert Trainer: +1/2 Cavalier level when using Handle Animal with his mount. Reduce time it takes to learn a new trick.
 * Banner: Your banner is a symbol of inspiration to allies and companions. As long as your banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge.

Order of the Shield

 * Knight's Challenge: +1 attack rolls vs. Target if they target anyone but you after you issue the challenge.
 * Resolute: When you take weapon damage while wearing heavy armor, convert 1 point of lethal to nonlethal damage. Can be used once whenever you take damage.

Equipment (75 gp)
Backpack, Cot, Silver Holy Symbol, Waterskin, Flint & Steel, Whetstone, Trail Rations (x6), Traveler's Clothes (x4), Winter Blanket, Holy Water (x2), Map, Scrollcase

Attributes

 * STR: 18 (+4)
 * DEX: 13 (+1)
 * CON: 14 (+2)
 * INT: 13 (+1)
 * WIS: 16 (+3)
 * CHA: 16 (+3)

Apples
LG Large Animal Companion/ 5HD FORT +6, REF +5, WILL +2
 * HP: 41
 * AC: 17 (+1 Dex, +6 Natural Armor)
 * Initiative: +1
 * Speed: 50 ft.

Attacks (BAB +3)

 * Bite +6 (1d4+3)
 * 2 Hooves +6 (1d8+3)

Skills - 5
Intimidate 3 (+4), Perception 1 (+5), Survival 1 (+5)

Feats
Improved Overrun, Endurance, Improved Natural Attack (Hooves)

Special Traits

 * Low-Light Vision
 * Scent
 * Link
 * Share Spells
 * Evasion
 * Tricks - 8: Aid, Attack, Deliver, Down, Fetch, Get Help, Heel, Work

Attributes

 * STR: 17 (+3)
 * DEX: 13 (+1)
 * CON: 15 (+2)
 * INT: 4 (-3)
 * WIS: 12 (+1)
 * CHA: 6 (-2)